I had a bumpy release of our Game Jam game, it had a lot of bugs. Bugs that made the game unplayable and otherwise annoying for people who tried to play it. I was getting terrible ratings…. like 1.2 stars… it’s moved up to like…. 2.9 stars since i’ve fixed bugs! I can’t help but imagine how much better my rating could have been if I released the game AFTER all the bugs were fixed. But to be honest, I wasn’t even aware of the bugs until people who weren’t me tried to play the game using their own perspective. I put in a lot of effort to fix the game, and it’s good now, there are still some minor bugs, but nothing huge like there was before.
Anyway… receiving messages like this from people makes it all worth it.. and uh, on top of that, it just generally makes my day. These are the people I do this for:
Right after he stops by for a quick chat with our head agent…
Anyway, I really gotta finish this with my mate, “around” xmas if not on/before xmas ^^;
Keep your eyes peeled guys, magical fun game coming free to you soon!
All right, this was a good two weeks worth of fun. Here’s to a happy Halloween everyone! Haven’t devved anything proper in unity for a little over a year (the dog game), Kudos to Aasta for inviting me to join this project, I think it worked out pretty well. It was good practice on a few things I hadn’t tried before and it was interesting working in 3D with Aasta’s 2D art-style. Also, It’s my first time ever, indie-devving with a decent sound-guy on-board. I think I may just really like to work with these two again. Tonnes of fun and happy with the result.
To place credit where credit is due:
- Art / Story / Design: Aasta L. Otnes
- Score / Sound Effects / Window’s Voice: Dylan Adams
- The Little Girl’s Voice: Ruth Spencer
- Code / Technical Art / Animation / Effects: Regan Music (me)
Sooo, here are some screenshots to entice you to give it a quick play (it’s a quick game after all ^^) followed by a link below to play the game online… also, I’m more than happy to hear any critique (compliments), suggestions, or ideas you think would be just extra-that-much-cool. We’re aware of a few things that could be cooler (bite me), but to be honest, it’s already cooler than I thought the two weeks would allows us to manage! :O
P.S. Click here to play!
One more thing: If you are on a Mac instead of a PC, it’s your fault if the game doesn’t run, not mine 😛
YAY!!!! I Start work in my new role on Monday as a Junior Technical Artist!!! So much happy ^^;
This is a small step for some I guess, but to me it’s a lot. Ah, I hope I don’t screw this up! Let’s be the little engine who could 🙂
An in-review journal for the Santa’s Helper Christmas smash-em-up game I created with Team Big Pants.
An in-review journal for the Planet Smash space-shooter game I created with Team Yellowcake.
With our Giraffic Park development log, you can monitor our team’s progress. Check it out! Real cool stuff! …If I do say so myself: