Hey guys! Just spreading the word. 2 old work colleagues of mine have gone off on their indie endeavour and managed to get their own game on to the appstore for iOS and Android. Solid Tower Defense action and for a little under $4 you get a cool game with some decent work gone in to it, featuring all of the following, also you’d be supporting the NZ indie community!
– Classic maze style tower defense action!
– 30 super challenging levels to test your tower defense skills
– 6 Unique Monster types
– Fight epic Boss monsters
– Unlock 6 powerful towers with 5 upgrade levels
– Complete the story campaign
– Compete against your friends in leaderboards!!
You can download it for iOS or Android via the following links:
All right, this was a good two weeks worth of fun. Here’s to a happy Halloween everyone! Haven’t devved anything proper in unity for a little over a year (the dog game), Kudos to Aasta for inviting me to join this project, I think it worked out pretty well. It was good practice on a few things I hadn’t tried before and it was interesting working in 3D with Aasta’s 2D art-style. Also, It’s my first time ever, indie-devving with a decent sound-guy on-board. I think I may just really like to work with these two again. Tonnes of fun and happy with the result.
To place credit where credit is due:
- Art / Story / Design: Aasta L. Otnes
- Score / Sound Effects / Window’s Voice: Dylan Adams
- The Little Girl’s Voice: Ruth Spencer
- Code / Technical Art / Animation / Effects: Regan Music (me)
Sooo, here are some screenshots to entice you to give it a quick play (it’s a quick game after all ^^) followed by a link below to play the game online… also, I’m more than happy to hear any critique (compliments), suggestions, or ideas you think would be just extra-that-much-cool. We’re aware of a few things that could be cooler (bite me), but to be honest, it’s already cooler than I thought the two weeks would allows us to manage! :O
P.S. Click here to play!
One more thing: If you are on a Mac instead of a PC, it’s your fault if the game doesn’t run, not mine 😛
YAY!!!! I Start work in my new role on Monday as a Junior Technical Artist!!! So much happy ^^;
This is a small step for some I guess, but to me it’s a lot. Ah, I hope I don’t screw this up! Let’s be the little engine who could 🙂
An in-review journal for the Santa’s Helper Christmas smash-em-up game I created with Team Big Pants.
An in-review journal for the Planet Smash space-shooter game I created with Team Yellowcake.
With our Giraffic Park development log, you can monitor our team’s progress. Check it out! Real cool stuff! …If I do say so myself:
My test level from week one… we’re 6 weeks into production now though
This doesn’t quite represent the end essence of our game… but it kinda does! so it’s here.