Was toying more with Unity’s ShaderGraph. This one gets audio data fed to it from C#:
Was toying more with Unity’s ShaderGraph. This one gets audio data fed to it from C#:
I usually have a scene like this to demonstrate to students the effects of lights/materials/effects working together.
Always put in your best work when you’re animating.
Just… eh… here’s a thing.
It’s name is…. Javier?
It’s a geo party!
Learning to use and enhance your experience with mental ray
We make great iPhone games. Period.
2D | 3D Design
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