Not to be confused with Giraffic Purgatory (my side / test project).
This game was a 4 month student production with a month for pre-production. It didn’t quite hit the mark we were aiming for, we had a lot of production issues, I consider it a good thing. While the end result doesn’t show our resolve, we learnt how to solve pretty much every issue only AFTER we needed to solve it ^^;
This is an updated show of my test room / danger room. It does not represent our actual game in production (Giraffic Park). It is simply where I dump my own assets to test them.
Giraffic Purgatory was one of the names given to the land otherwise known as Giraffe Valhalla, and Giraffe Hell.
This was made as part of the V-48 Hour Film Festival… in… I forget which year… perhaps it’s in the credits???
I cleaned up animations for it, did some modelling and a bit of texturing. most of what I made is sitting in Alex’s house.
This was our final project for the 2009 Advanced 3D Productions course at Media Design School, Auckland, New Zealand.
It was a 3 week production which included pre-production, filming, modelling, texturing, lighting, animation, motion tracking, compositing, colour grading, and audio. It was completed within the deadline by a team of 11 students including myself who contributed the “Hermit Cone”.
This was a group effort for our class project in Media Design School’s Advanced 3D Productions course. I Basically made props and animated a few of the wasp scenes and setup the dynamic simulation for the toaster you can see coming apart in this film.
This was a short “papermation” stop-motion film from a few years back based on the GTA universe. It’s been well received by people across the internet as well as our friends and family. It was made for the first group-based project of the 3D Animation course at Media Design School in Auckland, New Zealand.