This was a project for Global Game Jam 2013. My answer to speeding up the 3D work was to cut texturing out of the pipeline. So it was mostly all done with light-baking. It’s not perfect but all the art was completed within a day and a half. I’ve spent time scripting it since then to bring it to it’s final state.
2D and 3D Character artists: Kurt Griffiths, Tim Wang.
Exterior Environment artist: Douglas McComish.
I took care of interior environment, scripting, lighting and story / planning / game-design and special effects.
There’s a little more to the game than the images below, but I will leave that for people to see when they try the game, themselves.
Hopefully this works, and you are able to give the game a try by following this link: https://www.dropbox.com/s/1ycyb6eieazq4wj/heartOfDogness.rar